This one includes the test level for you to try. It also has the white box where portraits will appear in the future game. Its linked to on the side. It should also run in other Linux environments. I Just tested it at school and it functions.
Also if you go into the levels folder, you may edit l1 and try changing the game. Be warned you can't go beyond 50.
The Controls are:
w - moves you up
a - moves you left
s - moves you down
d - moves you right
q - spins you left/counterclockwise
e - spins you right/clockwise
r - speeds you up
f - slows you down
space - fires! (honestly the funnest button)
Tuesday, September 15, 2009
Monday, September 14, 2009
I just implemented my level loader and by virtue of its existence, a level editor as well. The level editor is your favorite text editor and the levels are written in plain text.
Anyway I made a very simple text level 1. Here's a picture of it in action. There is only one enemy in the game, so all there is is a whole lot of eyebots. I have them working really nicely now and I'm very happy with how they turned out.
Tuesday, September 8, 2009
I started working on the project again. I tackled my largest hurdle yet today: Getting text on the screen. Check it out!
You can't see it very well in this picture, but the bottom row says: This is the Text Test
The bit of green text below the ship is actually a rudimentary health bar. or Structural Integrity Meter. SIM
The information on how to do this can be found here:
They did an awesome job and I picked up what I had to do from their example in like 15 seconds. I can't believe this was holding back development so much. You learn a little everyday I guess.