Thursday, August 11, 2011

Foxlike - Where is it at?

I've been travelling at bit and haven't had too much time to work on it, what with currently being in Belgium and all.

The stuff I have been working on has been mostly internal.  I'm currently converting everything to run at something other than 60 fps.  Previously I used a very explicit timing method of basically assuming every computer could pull of 60fps and then limiting the fps to 60.

This is somewhat untrue and on some computers - my netbook - Foxlike really doesn't perform like it should, so I'm currently revamping everything to update based on time elapsed.  This means that pretty much any computer will be able to run Fox-like pretty well. It's not a very exciting change, but it really should happen sooner rather than later.  The end result will be pretty cool.  If you have an awesome computer, your performance will be smooth as can be.  If you have not such a good computer, than it will still be playable.

The next bit will probably be to improve how my objects are stored and used in collision detection.  The current algorithm is pretty amateur, and I can think of a few ways to make it much better.  Doing this will probably require another layer of abstraction - woot!

So for the next while Foxlike will be all about black triangles.

-Liam

Tuesday, August 9, 2011

Penny Arcade Over the Years

Penny Arcade is about to change there site design and that got me thinking about what the site used to look like.  I thought maybe other people would like to see too.

Here is a snapshot of Penny Arcade for every year since 1999 to our 2011.  It's kind of cool to see how it changes from a 90's website into the multifaceted brand we know today. It shows you what creativity and hard work can do for you.














It's almost getting to be start-up time.
-Liam

Tuesday, August 2, 2011

There is Nothing Quite Like

The feeling you get at the end of a good rpg.

-Liam