Wednesday, June 9, 2010

OpenGL hates text

It's almost as if it was designed for something else!

Anyway, rendering a standard room, I can get about 3-6 fps. It has to work pretty hard to do it too. I'll probably try and do some profiling and figure out where the performance is being lost.

This is actually crazy cool. Usually your tools to do a specific task are really rock solid.

How many times have you ever had to optimize something: pretty much never.

So basically OpenGL sucks at text, and this means I can break out things like loop unrolling, macros and whatever else to try and get it working faster.

Should be fun!

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