Thursday, April 7, 2011

Foxlike on the move again

I've finally got some time and I've been using some of it keep on cranking out my Starfox Clone which is tentatively named Foxlike.

I've also managed to port it over to windows, so that's pretty cool.  Hopefully I'll be able to post a build sooner or later and people can give it a go.

The "engine" is more or less in the place.  The only things that's not quite working is sound, but I should be able to get it up and running soon.  I'm using OpenAL, so there is a bit of a learning curve there, but so far it seems to be pretty reasonable to work with.  It's also designed for 3D environments, so that's cool.  It appears to take care of all the heavy lifting - and can do things like the Doppler effect.

Anyway, I'm always open to receiving some artistic content to go into the game.  If you feel like you have a n idea, send it my way.  I'm always looking out for some storyline/plot/characters, art, models or music.  If you'd like to get something in this game, let me know.

-Liam

Monday, April 4, 2011

Socks Make People Sexy's Final Fantasy VI Review

If you haven't played final fantasy VI and are looking for incentive or if you want to know what you missed:

http://socksmakepeoplesexy.net/index.php?a=ff06

If you have played it, I suggest reading this even more.  Final Fantasy VI was a pretty special game and absolutely the height of the Final Fantasy series.  It's been 17 years and three console generations and has arguably yet to be surpassed.

I also suggest reading the Chrono Cross Review.  Chrono Cross is one the best rated games of all time - but kind of falls short.  It's cool to see what happened with it.  Ludicrous ambition on the part of it's existentialist writer/director made for a pretty cool outcome.  Music is awesome though.

Mostly this Guy
And there is always Trigger.  The greatest game of all time - period.  I'm playing through it again right now and have found some new things that somehow escaped me the previous 35 times.  Which brings me to a small point on replayability.  The best way to make a game re-playable is to make it crazy fun and good so you want to play it over and over and over again.  Easier said than done.

Relatively Obscure Reference
-Liam