http://developer.amd.com/gpu_assets/ATI_Stream_SDK_OpenCL_Programming_Guide.pdf
Which will actually be pretty neat I think.
-Liam
Monday, May 30, 2011
Friday, May 20, 2011
The End of a Journey
Tonight, my friends, I feel a great sense of pride and accomplishment, but also a small sadness. I am filled with a mixture of emotions and it is difficult to put this into words, so here is a picture.
and countless dragon |
All in all, I could not tell you how long I played these games, but on and off again over the course of years, I've finally managed to bring the series to a close. Such good games, and they sure as hell don't pull any punches. Every step was a tooth and nail fight.
Looking back on the series, the best game is clearly the first one. It's basically an open world D&D rpg with up to 6 players. Years and years ahead of it's time. At the same time, I still feel that the entire series is western rpg perfection. You always feel like your in a wondrously detailed setting and plays fitting tribute to it's roots and background without getting mired in it. Nothing every feels contrived and I challenge anyone to find a plot hole. It characters and motivations are believable and the entirety of the series feels like reading a really good book.
You never once feel like you've got a solid grounding either. You're always on the tip of a wonderful iceberg of exploration. I once entered a random basement only to discover the tomb of an elemental litch - who happened to have a torso made of gold. What do you do with a torso made of gold? I never managed to find out.
I really suggest people play those games if they haven't already. Especially if you have recently been introduced to Bioware through Dragon Age or Mass Effect. Dragon Age was a throwback to Baldur's gate, but it does not surpass it.
"Minsc and Boo Stand Ready"
-Liam
P.S. Save the pantaloons.
Wednesday, May 18, 2011
Tuesday, May 17, 2011
New Site!
I now have liamkiemele.com up and running! This should hopefully provide a solid professional page for me to use in the future. I'm not sure if I'm going to move this stuff over or not.
Stay tuned?
-Liam
Stay tuned?
-Liam
Tuesday, May 10, 2011
New Build!
Hello!
Foxlike has a new build. Which Can be downloaded here: Build 0.1.1.781
This one is for windows! I recently moved everything over and here it is. I've successfully added sound as well as an additional enemy. All in all, the pieces are coming together.
I changed the control scheme to be more mouse and keyboard like. I wanted to take advantage of a PC's strength as oppose to emulating a console style control scheme. You can now move and aim seperately from each other. The controls are given when you start the game, but they are pretty simple. wasd to move and click to fire.
The music is currently just a place holder and the song right now was chosen because it was in an ogg vorbis format and had a permissable license. I also get a kick out of it. You are in space after all. I'd really like to get some original music in there instead, but one works with what they have.
Anyway please check it out and get back to me with feedback. I'd really like your thoughts and ideas about controls and firing.
-Liam
Foxlike has a new build. Which Can be downloaded here: Build 0.1.1.781
This one is for windows! I recently moved everything over and here it is. I've successfully added sound as well as an additional enemy. All in all, the pieces are coming together.
I changed the control scheme to be more mouse and keyboard like. I wanted to take advantage of a PC's strength as oppose to emulating a console style control scheme. You can now move and aim seperately from each other. The controls are given when you start the game, but they are pretty simple. wasd to move and click to fire.
The music is currently just a place holder and the song right now was chosen because it was in an ogg vorbis format and had a permissable license. I also get a kick out of it. You are in space after all. I'd really like to get some original music in there instead, but one works with what they have.
Anyway please check it out and get back to me with feedback. I'd really like your thoughts and ideas about controls and firing.
-Liam
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