Saturday, February 18, 2012

Made an Image Filter in C

It is a blur filter.  It is slow, but I like the results:


I used LodePNG to load the image and then made the filter from scratch in C. It isn't very fast or really very good, but it works! I good black triangle for image manipulation!

-Liam

Thursday, February 16, 2012

Intro and Menu Screen

Hi Everyone, I beefed up the presentation a bit and here is what I have.  A short opening bit saying I make the game and a simplistic yet nifty title screen.





I like em!

-Liam

Tuesday, February 14, 2012

Awesome Ribs Recipe

Hi Everyone, I don't want to lose this recipe, so I'm putting it up here on Blogger.

Ingredients

  • 5 lbs of ribs (approx)
  • garlic salt
  • 1 cup of ketchup
  • 1/4 cup vinegar
  • 1 teaspoon salt
  • 1 teaspoon paprika
  • 1 teaspoon ground mustard
  • 1 teaspoon celery seed
  • 1/2 teaspoon pepper

Instructions

Preheat oven to 350F.

Place ribs in a deep baking dish. You probably don't have to grease it, ribs bring their own.

Garlic salt them like nobodies business. Can you use too much. I don't know?

Put 'em in the oven for 45 minutes...uncovered.

While that is going on mix all the other ingredients together to get your awesome rib sauce. Perhaps add other things you like in - Tabasco sauce anyone?

When the ribs are done, take em out, drain the pan - you will have to.
Spread the sauce on the ribs like a champ and put it back in the oven for 45 minutes. Maybe basting a few times occasionally.

After they're done pull em out and enjoy.

-Liam

Friday, February 10, 2012

Foxlike Class Diagram

This more or less how its current state in terms of objects and what is inherits what.



The white arrows detail inheritance and the black ones detail interaction.  What touches what.  There is a bit more interaction than is detailed, but that would have made everything a mess.

-Liam

Our Internet is in Trouble

Do your part and help stop our internet from being locked down:




-Liam

Wednesday, November 9, 2011

My God It's Full of Levels!

None of which are more than an 3D icon.  Still it was fun to fill it up.  I'm kind of a fan of the ultra low poly planets.  It seems to work well.

-Liam

Sunday, November 6, 2011

Added A Level Select Screen

I have tentatively titled the campaign Ganithracks Malice, mostly because it is what I came up with when I wanted to test the title bar and also because it doesn't contain a V, which I haven't implimented yet.  I only have one level Icon right now, so I just put down Earth --which has clearly been rendered in the highest of detail-- three times. 

The greyed out ones are not yet selectable as you've got to beat Earth before you can move on to Earth 2 and then you have to beat Earth 2 before you can do Earth 3.  The cool thing is you can do arbitrary dependencies which should allow for fun and varied campaigns with multiple paths.  With this additional menu, it seems much, much more like a game.

-Liam

Thursday, August 11, 2011

Foxlike - Where is it at?

I've been travelling at bit and haven't had too much time to work on it, what with currently being in Belgium and all.

The stuff I have been working on has been mostly internal.  I'm currently converting everything to run at something other than 60 fps.  Previously I used a very explicit timing method of basically assuming every computer could pull of 60fps and then limiting the fps to 60.

This is somewhat untrue and on some computers - my netbook - Foxlike really doesn't perform like it should, so I'm currently revamping everything to update based on time elapsed.  This means that pretty much any computer will be able to run Fox-like pretty well. It's not a very exciting change, but it really should happen sooner rather than later.  The end result will be pretty cool.  If you have an awesome computer, your performance will be smooth as can be.  If you have not such a good computer, than it will still be playable.

The next bit will probably be to improve how my objects are stored and used in collision detection.  The current algorithm is pretty amateur, and I can think of a few ways to make it much better.  Doing this will probably require another layer of abstraction - woot!

So for the next while Foxlike will be all about black triangles.

-Liam

Tuesday, August 9, 2011

Penny Arcade Over the Years

Penny Arcade is about to change there site design and that got me thinking about what the site used to look like.  I thought maybe other people would like to see too.

Here is a snapshot of Penny Arcade for every year since 1999 to our 2011.  It's kind of cool to see how it changes from a 90's website into the multifaceted brand we know today. It shows you what creativity and hard work can do for you.














It's almost getting to be start-up time.
-Liam

Tuesday, August 2, 2011