Day 1 wasn't much at all. I basically relearned GLUT: the GL Utility Toolset. Its awesome for most things. The first thing I wound up with was a rectangle with for colors. Its not very exciting.
Even less exciting is this rundown of glut functions I used:
glutInit(&argc, argv); was used to initiate glut. You can put in options, but I don't know what they'd be. Do you?
glutInitDisplayMode(GLUT_SINGLE GLUT_RGB); This was much cooler. It sets up the window to be single buffered and use Red Green and Blue Colors. The argument is actually a bitwise integer. So GLUT_SINGLE and GLUT_RGB are actually integer values with are subjected to a logical or. Cool stuff.
glutInitWindowPosition(100,100); sets the initial starting place
glutInitWindowSize(WIDTH, HEIGHT); sets its size
mainWindow = glutCreateWindow("main"); actually makes the window. It return an integer
glutDisplayFunc(display); sets the display callback
glutMainLoop(); starts the train wreck a rollin
You can see why most people don't make games. You have to start at the bottom before you can even think of where the top might be
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