I've wanted to write about this for some time, so here goes.
The game industry as been trying to make better and better looking games for some time now (ever). I don't think this is going to stop. Ultimately, it may have done more harm than good, and I think in a lot of ways, the end product suffers.
There have been a lot of arguments out there already. Those have been said, and that's not really what I want to talk about. I think we've lost a lot of the story telling that comes with substandard graphics. You heard me right.
Limited graphics brought something to the table gaming has now lost:
The use of the minds of the players.
The basis for a psychological horror movie is that your mind fills in the blanks with whatever scares you the most. This is what worked so well for Paranormal Activity and many more. You literally never see what's out there. Your mind does the work. It finds whatever scariest to you and fills that in. If there is a sound - whatever made that sound is the worst thing you can imagine. That scares the shit out of you.
But that's not limited to horror movies. It works in gaming too. Your mind can fill in what makes that story work for you. Your mind makes the connection. This is probably why the silent protagonist was so popular in old school rpgs. Even something as simple as your character talking can cause a disconnect with your involvement in the story. Your mind attaches the meaning that works best for your context.
One example is the fallout games:
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Old School Fallout |
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New School Fallout |
Fallout 1 and 2 both fill you with a feeling of dread as you walk through the wasteland, I remember feeling haunted by the oppressive ruined world. In Fallout 3, I liked walking around, but otherwise didn't feel what I did before. Fallout 3 shows you everything, and that kind of makes it meh. The atmosphere, the characters, the harsh unforgiving world was all done much better in Fallout 1 and 2. Why because my brain took what I thought would be terrible about the end of the world and used Fallout as something to both draw out and project those ideas onto.